In this session we continued to look at
software programs which allow children to explore programming, and began to
look a little further into how gaming and creating your own computer game, can
enrich or enhance learning.
Gaming Software
Microsoft Kodu Gamelab
In this great piece of software you
create your own world and character and design a puzzle like game or activity
for them to complete through programming them.
The interface is very user-friendly with a
great colourful and simple aesthetic. We had a go creating our own game using a
template as a base. Though a little baffling at first, once I had an
understanding of the controls and how to control my 'Kodu', I really enjoyed
using the software.
I can imagine that children, once given
clear instrcutions as to how the software works, would have lots of fun
creating their own game. I think it would be more suitable for a KS2 class. I
also had some issues with the fact that you can get your character to 'shoot'
at other things. Though the shooting didn't have violent outcomes within the
game, I don't think it's something I'd necessarily want to encourage in
the classroom.
But the idea of children being able to
create their own game is a really exciting one. It can imagine it would bring
the children a great sense of achievement and pride, and it's a great way of
engaging them in computer programming wihtout it feeling something too
abstract and irrelevent a skill; it becomes a skill which is meaningful.
Also children are no longer the passive
consumers of games, they become the game makers themselves. This enables them
to become more discerning consumers, more critical and engaged with how games
are designed effectively and what the possibilities for gaming are.
Dance to Advance
This brilliant software useful for both
teachers and children enables you to set up questions which are answered
through performing certain dance moves on an interactive dance mat. Much like
the ones you see in arcades, you can step forwards, backwards, left, right and
diagonally. The software is really easy to use; you can choose your own
avatar and music. It has different levels already designed which correlate
to certain ages of children so you can make sure they are appropriate.
Teacher or pupil are able to make
their own questions and put multiple choice questions that correspond to
a step to be answered. I really enjoyed using this software, and can see it
being used effectively in the classroom. It would be a great starter or plenary
activity, to see how much children have understood from previous lessons, or
picked up in the lesson that day.
I also think children would enjoying
designign their own ones for their friends, and again would allow a teacher to
see how a topic is understood through which questions and answers the child
poses.
Other useful Resources
We also briefly looked at some useful websites the children
could use to enrich their learning in the classroom.
Voki
This website lets you create an Avatar of
your choice and choose a background for them so it looks like a little
postcard. You can record a message onto the postcard through a microphone or
type, which your avatar then recounts. This avatar can be accessed anywhere
remotely, and be sent to friends and family.
I thought this would be lovely to use for
a Geography project, where children send a postcard message home about what
they have seen on their travels, or for English, to retell a story they had
been looking at in the classroom. There are also lessons plans included on the
site, to help give teachers ideas as to how they could use Voki in their
lessons.
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| ICT in Primary Education |
Is there a place for
Gaming in the Classroom?
After trying these different programs I
began to think about what place gaming has in learning and the classroom? Is
the use of gaming effective?
I think gaming, if used in a focused way
for a particular reason, could be effective in the classroom. I can see
children looking forward to me getting out the Dance to Advance mat to see what
I would be trying to catch them out on this time. I also think things like game
lab do help children develop their skills in perception and dimension and
spatial awareness, as well as logic, strategy and forward- thinking. If used in
the right way, gaming can have great educational value as a means of enriching
learning.
Gaming can also inspire other kinds of
work across the curriculum. During our seminar we watched a video about a game
which a teacher had used as inspiration for poetry - the children had to write
about their games, and in doing so were developing their skills in building
narratives and using adjectives and rhyme.
We concluded the seminar by looking
briefly at the idea of M-Learning.
M-Learning is "Mobile Learning". It is considered more prevalent than e-Learning now. M-Learning refers to the way in which resources are now accessible from a wide range of mobile resources - from smart phones to iPads - learning resources can be accessed from anywhere now. We looked at how a school was faciliating this kind of learning through asking children to research a project on the Tudors via the use of iPods. It made me aware of the possibility that this kind of learning could be happening more in the future.
M-Learning is "Mobile Learning". It is considered more prevalent than e-Learning now. M-Learning refers to the way in which resources are now accessible from a wide range of mobile resources - from smart phones to iPads - learning resources can be accessed from anywhere now. We looked at how a school was faciliating this kind of learning through asking children to research a project on the Tudors via the use of iPods. It made me aware of the possibility that this kind of learning could be happening more in the future.
















