The User-Friendly Age
We began this weeks' session by exploring the notion of 'Digital Media'. This can be defined as:
"any type of information in digital format including computer-generated text, graphics and animations, as well as photographs, animation, sound and video." (http://www.imcca.org/resources/glossary)
Our use and interaction with these kinds of media have changed in recent years. It is so much easier to use and access this kind of technology now. Once upon a time (not so long ago!), if we wanted to connect a camera to a computer it would take a tool belt's worth of screwdrivers (perhaps a bit of an over-exaggeration, but still, it was fiddly!) to attach the appropriate wires.
Nowadays, we live in a "Plug n' Play" culture; with the introduction of the USB it has never been more simple to connect devices to our computers!
In some cases, we no longer even need wires (yippee!); wireless connectivity allows us to transfer files and information between devices without the nuisance of having a the right USB cable at hand, and sometimes even without us even having to actively go through the act of transferring! An iPod, for example, can now 'Sync' with iTunes whenever it locates the computer it's linked to on a wireless network!
Software is much more user-friendly these days too; gone are the days of clunky graphics and interfaces which needed a computerphile at hand to help you navigate them. Using software has never been so simple!
Both these recent changes mean that technology is not only more convenient in the home, but in the school setting too. Children don't need to spend weeks learning how to use a new software, or how to connect different devices; they can most of the time figure this out for themselves due to everything being so much more accessible. This means that technology can be used more readily in the classroom, by teachers and pupils alike.
Computer are taking control!
We moved on from this to look at how technology is a now part of our everyday lives, not just in the sense that most homes have a TV or computer, but that computers are now a part of so many objects and infrastructures we use everyday.
What is 'computer control'?
We use computers to 'control' certain contexts through programming them to behave in a certain way. Examples of this can be seen all around us, both inside and outside the home. Here are some we came up with:
- Microwave
- Central Heating
- Sky +
- Washing Machine
- Burglar Alarm
Without the use of computer programming in these devices, they would be useless. It is a computer 'program' which tells a microwave how hot to get and for how long to heat a certain food. Though we press the buttons, without the programming nothing would happen!
- Traffic Lights
- Central Locking
- Automatic Doors
- Barcode Scanners
- Train Depature Screens/Timetables
- CCTV
What became clear to me after we highlighted these examples was actually how much we depend on programmed computers to keep not only our household gadgets going, but the infrastructures of our society and contemporary world! If a computer conected to a traffic light system goes down, chaos ensues! That realisation really struck a chord with me.
Why use computers to control things?
We then went on to look at why we should, or do, use computers to control things at all. Here are a few ideas we brainstromed:
they are:
- accurate (I thought that was debatable! Though it was pointed out to me that you could say the failure of a computer is not the computer's 'fault' but a human fault of/in the human who programmed it!)
- speedy
- efficient/consistent
- convenient
- cost-effective
How have computers taking control affected our lives?
This last point, of computers being cheaper and more cost effectiveness, led us on to think about the effects this proliferation of programmed computers in our everyday infrastructure have had.
The Job Market
Clearly the increased use of programmed computers has had a detrimental effect on the job market. As we so often hear, people are being 'replaced by computers' in so many areas of work.
Gone are the days when a single human being was responsible to press a few buttons and pull a few levers to keep something going, or assemble products on an assembly line. These days computers do that all for us. This has meant that many people who's lives and careers were in industry have lost their livelihoods, and what's worse is that those jobs are not open to people who would have taken them in the future.
This has obviously affected the job market, with those people no longer able to work in the areas where computers haven taken control, having to look elsewhere for work and often not finding it.
Too Reliant on Technology?
For me, this question highlights a very sobering aspect of the ubiquity of technology in today's world. It would be fair to say that our world now relies heavily on technology to function. Programmed computers are everywhere, controlling all kinds of aspects of our lives. I hadn't realised the extent to which this was the case until we explored it in the session.
My question is: is there a point where this control goes too far? Are we too reliant of technology these days? Even more scary is the thought of what might happen were technology to fail us one day? If we run out of power tomorrow, could our world survive, or would it fall into chaos? Perhaps we need to look to sustaining some of our human skills, so that if technology fails, we can survive without it!
Computer Programming in the Classroom
Moving on from that slightly apocalytpic note, we began to look at how Computer Programming is featured in the classroom, most particularly in Primary Education.
We discovered it was explored in a variety of ways, most of which were addressing computer programming, but without being necessarily aware of it. I liked this as it encourages children to see computer programming as part of their everyday life and learning environment, and for them to start to think about computer science as a much more approachable thing that they can contribute to the future of, as opposed to use passively in the old consumer sense.
We looked at several different gadgets for use in the classroom which inadvertently (and sometimes not so inadvertently) require the children the program them in order to use them. We got a chance to have a play with all of them, to see how we might use them in the classroom.
- BeeBot
this simple device needs to be programmed with directions of either forward back left or right and told when to move to get around. the challenge is in the fact that these directions need to all be programmed in one after the other in one go; a couple of times we lost our way half way through! We had fun getting it to move alongside other BeeBots and trying to work out how many moves it would take to get round something, as you can see from my videos!
- Pippin
Monitoring
We also looked at some devices which are programmed to monitor things. We thought these would be useful in Science, Geography and DT.
- Digital Microscope
- Data Logger
Overall, it's clear there are some really useful devices which use computer monitoring and control which children could use across their curriculum subjects, but which still require children to use and improve their ICT skills.
This weeks entry is a bit of a long'un, hope it's been interesting though!
Till next time!












